Master List of Areas

  1. Acrobatics
  2. Acting
  3. Administration
  4. Agriculture
  5. Animalry
  6. Anthropology
  7. Archaeology
  8. Architecture
  9. Astronautics
  10. Athletics
  11. Biology
  12. Botany
  13. Buildercraft
  14. Burglary
  15. Carpentry
  16. Charismatics
  17. Choreography
  18. Chemistry
  19. Communication
  20. Criminology
  21. Cybernetics
  22. Dentistry
  23. Diplomacy
  24. Dwimmercraft
  25. Economics
  26. Electrodynamics
  27. Electronics
  28. Engineering
  29. Faeriecraft
  30. Fabriccraft
  31. Forensics
  32. Geographics
  33. Geology
  34. Geomancy
  35. History
  36. Informatics
  37. Investigation
  38. Legalism
  39. Linguistics
  40. Martialism
  41. Materialism
  42. Mathematics
  43. Mechanisalism
  44. Medicine
  45. Mercantilism
  46. Militarism
  47. Mining
  48. Musicology
  49. Mysticism
  50. Nursing
  51. Pathology
  52. Pedagogy
  53. Pharmacology
  54. Physick
  55. Physics
  56. Pilotage
  57. Psychiatry
  58. Psychology
  59. Rationalism
  60. Semiology
  61. Smithing
  62. Smuggling
  63. Spiritualism
  64. Stewardship
  65. Subterfuge
  66. Surgery
  67. Survivalism
  68. Tailoring
  69. Thaumaturgy
  70. Theology
  71. Veterinary
  72. Victualing
  73. Wildernesscraft
  74. Xenomancy
  75. Zoology

Use in Training Records

This master list is intended for Department 4 training records, personnel review, team preparation, and game-system reference. Each listed area appears with an expanded description in the linked knowledge pages.